About
Eric Wang
Animator
San Diego, CA
US + Canadian citizen
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Hi, I'm Eric! I love playing games and making them!
Work
Buck
Narwhal Studios
Sony Pictures Imageworks
White Elk
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Education
Ringling College of Art and Design
BFA in Computer Animation with Honors
Minor in Business of Art and Design
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Animator — Buck, Los Angeles, CA
Oct. 2020 - Nov. 2020; July 2022 - Present
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*Netflix Project – Animated, prevised, and edited sequences of shots for an upcoming Netflix project. Pitched gags and creative solutions for shots across the whole project. Animated cycles for StudioLibrary to populate scenes with
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Whisperer – Animated cycles, emotes, and gameplay interactions for Oculus Quest’s VR game. Animated with expressiveness and appeal from all angles
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Hop On | Lunar Revel 2023 Cinematic – Pre-visualized shots and timed in editorial, integrated cel animation into 3D scenes, fully animated bus and environments
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Airbnb Shorts – Prevised and animated variations of Get Paid, Airbnb Setup, and more. Quickly produced rigs for building houses, rippling piano keys, unrolling floorboards, card spring flourish, and other complex props
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Facebook Avatars – Animated dances, emotes, loops, and pose libraries
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Frequently presented ideas that solved critical issues both technical and creative
Animator — Narwhal Studios, Remote
Feb. 2022 - May 2022
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Guild of Guardians – Animated combat, death, and locomotion cycles with strong readable poses in isometric view, snappy and cartoony timing
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Worked closely with tech artists to make sure animations implemented well in UE4
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Created cinematics for trailer
Animator — Sony Pictures imageworks, Vancouver, BC, Canada
Mar. 2021 - Oct. 2021
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Hotel Transylvania 4 – Drew 2D animation to present blocking ideas. Heavily modeled rigs to create cartoony poses. Pitched shots that replaced what was originally storyboarded
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Spiderman: No Way Home – Animated realism using hand-key, motion capture, and rotomation. Focused on body mechanics, physics, and live action cameras. Acted in motion capture suit
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Quickly produced fully-animated iterations to show Marvel, and thoughtfully addressed notes
Animator — White Elk LLC, Remote
Sept. 2020
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VR vertical slice – Animated gameplay and cutscenes with realistic movement and emotional performance
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Proactively troubleshot to ensure successful animation implementation in UE4
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Team Leader — ACM SIGGRAPH, Los Angeles, CA - 2019 | Remote - 2020
July 2019 - Aug. 2020
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Directed, briefed, and uplifted large groups of volunteers
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Planned conference logistics with the Production Sessions and Gallery committees
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Collected attendance data, enforced policies, and prioritized attendee experience
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Hired and coordinated over 400 student volunteers
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Adapted SIGGRAPH’s transition into an online conference
Computer Animation Mentor — Ringling College, Sarasota, FL
Aug. 2019 - Apr. 2020
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Taught underclassmen core skills, problem solving, applying to opportunities, giving and receiving feedback, networking with peers and alumni
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Provided emotional support, healthy work-life habits, creative and technical guidance
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SKILLS
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Proficient in Autodesk Maya, Adobe After Effects, Photoshop, Audition, Premiere Pro, Zbrush, Nuke, Arnold Renderer, Substance Painter, Davinci Resolve, and Microsoft Office Suite
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Experience with UE4, Perforce, Github, and programming Unity Animator and State Machine
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Fluent in English and Chinese
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Extremely passionate about cooking, choreography, and dogs