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About

Eric Wang

Animator

San Diego, CA

US + Canadian citizen

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Hi, I'm Eric! I love playing games and making them!

Work

Buck

Narwhal Studios

Sony Pictures Imageworks

White Elk 

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Education

Ringling College of Art and Design

BFA in Computer Animation with Honors

Minor in Business of Art and Design

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Animator — Buck, Los Angeles, CA

Oct. 2020 - Nov. 2020; July 2022 - Present

  • *Netflix Project – Animated, prevised, and edited sequences of shots for an upcoming Netflix project. Pitched gags and creative solutions for shots across the whole project. Animated cycles for StudioLibrary to populate scenes with

  • Whisperer – Animated cycles, emotes, and gameplay interactions for Oculus Quest’s VR game. Animated with expressiveness and appeal from all angles

  • Hop On | Lunar Revel 2023 Cinematic – Pre-visualized shots and timed in editorial, integrated cel animation into 3D scenes, fully animated bus and environments

  • Airbnb Shorts – Prevised and animated variations of Get Paid, Airbnb Setup, and more. Quickly produced rigs for building houses, rippling piano keys, unrolling floorboards, card spring flourish, and other complex props

  • Facebook Avatars – Animated dances, emotes, loops, and pose libraries

  • Frequently presented ideas that solved critical issues both technical and creative

 

Animator — Narwhal Studios, Remote

Feb. 2022 - May 2022

  • Guild of Guardians – Animated combat, death, and locomotion cycles with strong readable poses in isometric view, snappy and cartoony timing

  • Worked closely with tech artists to make sure animations implemented well in UE4

  • Created cinematics for trailer

 

Animator — Sony Pictures imageworks, Vancouver, BC, Canada
Mar. 2021 - Oct. 2021

  • Hotel Transylvania 4 – Drew 2D animation to present blocking ideas. Heavily modeled rigs to create cartoony poses. Pitched shots that replaced what was originally storyboarded

  • Spiderman: No Way Home – Animated realism using hand-key, motion capture, and rotomation. Focused on body mechanics, physics, and live action cameras. Acted in motion capture suit

  • Quickly produced fully-animated iterations to show Marvel, and thoughtfully addressed notes

 

Animator — White Elk LLC, Remote

Sept. 2020

  • VR vertical slice – Animated gameplay and cutscenes with realistic movement and emotional performance 

  • Proactively troubleshot to ensure successful animation implementation in UE4

 

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Team Leader — ACM SIGGRAPH, Los Angeles, CA - 2019 | Remote - 2020

July 2019 - Aug. 2020

  • Directed, briefed, and uplifted large groups of volunteers

  • Planned conference logistics with the Production Sessions and Gallery committees

  • Collected attendance data, enforced policies, and prioritized attendee experience

  • Hired and coordinated over 400 student volunteers 

  • Adapted SIGGRAPH’s transition into an online conference

 

Computer Animation Mentor — Ringling College, Sarasota, FL

Aug. 2019 - Apr. 2020

  • Taught underclassmen core skills, problem solving, applying to opportunities, giving and receiving feedback, networking with peers and alumni

  • Provided emotional support, healthy work-life habits, creative and technical guidance

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SKILLS

  • Proficient in Autodesk Maya, Adobe After Effects, Photoshop, Audition, Premiere Pro, Zbrush, Nuke, Arnold Renderer, Substance Painter, Davinci Resolve, and Microsoft Office Suite

  • Experience with UE4, Perforce, Github, and programming Unity Animator and State Machine

  • Fluent in English and Chinese

  • Extremely passionate about cooking, choreography, and dogs 

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