About
Eric Wang
Animator
San Diego, CA
US + Canadian citizen
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Hi, I'm Eric! I love playing games and making them!

Animator — Believer Entertainment, Remote
Mar. 2024 - May 2025
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Prototyped the studio’s core animation style by pre-vising and iterating with design and engineering. Created prototype VFX action lines, decals, and multiples to communicate the studio style
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Worked closely with engineering to develop the game’s locomotion system. Explored motion matching with light and dense databases. Provided animation support to develop motion warping and other targeting systems
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Documented best practices and tooling tutorials. Created reference libraries
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Gave articulate, player-focused feedback in meetings and brainstorms. Actively sought feedback to ensure visual and gameplay clarity, character fantasies, and championing player experience
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Set achievable goals and backlogs in sprint planning. Aligned animation and cross- department work for clear sprint outcomes
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Evaluated techniques and solutions in relevant games with the animation department. Initiated a cross-department game session to engage coworkers in gameplay systems
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Created camera shake Blueprints to call as gameplay tags
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Collaborated with design on animation montage structure and often created montages independently. Aligned with design on references from other games, drew storyboards, and pre-vised to convey ideas that are challenging to imagine
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Worked closely with tech animation to develop internal exporting tools and Unreal character implementation workflow
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Working in conjunction with art, design, and narrative to develop heroes with strong player fantasies
Animator — Buck, Los Angeles, CA
Oct. 2020 - Nov. 2020; July 2022 - Mar. 2024
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Love, Death + Robots | Close Encounters with the Mini Kind – Pre-vised with custom lighting, VFX cards, and photo-camera projections. Animated in Maya with 2D animation and editing in AfterEffects. Pitched gags and creative solutions. 2D animated proof-of-concepts and provided notes on rigs. Animated and populated crowd cycles
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Oculus Quest - Whisperer – Animated cycles, emotes, and gameplay interactions for 360 VR
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Hop On | Lunar Revel 2023 Cinematic – Animated in Maya with editing in AfterEffects, integrated cel animation into 3D scenes, rigged 2D drawings as animatable image planes
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Airbnb Shorts – Provided clients with many pre-vis variations. Prototyped rigs for building houses, rippling piano keys, unrolling floorboards, card flourishes, and other complex props
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Facebook Avatars – Animated dances, emotes, loops, and pose libraries
Animator — Narwhal Studios, Remote
Feb. 2022 - May 2022
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Guild of Guardians – Animated cartoony combat with strong isometric poses for a mobile game vertical slice
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Fulfilled a tight deadline by animating 8 characters and a boss in 2 weeks
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Pre-vised cinematics and gameplay trailer
Animator — Sony Pictures Imageworks, Vancouver, BC, Canada
Mar. 2021 - Oct. 2021
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Hotel Transylvania 4 – Pitched blocking ideas in 2D animation. Rigorously modeled blendshapes and rigs to create the show’s signature cartoony poses. Pitched shots that replaced original storyboards
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Spiderman: No Way Home – Animated hyper-realism using keyframe, motion capture, and photo-plates. Studied previous Spiderman franchises to recreate actors’ distinct motions. Addressed client notes on a tight deadline. Acted in motion capture
Animator — White Elk LLC, Remote
Sept. 2020
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VR vertical slice – Pitched character ideas in early development. Animated gameplay and cutscenes
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Ensured successful Unreal implementation by proactively troubleshooting
EDUCATION
Ringling College of Art and Design, Sarasota, FL
Bachelor of Fine Art - Computer Animation Major, Business Minor
SKILLS
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Autodesk Maya, UE4, Unity, Perforce, Github, After Effects, Photoshop, Premiere Pro, Substance Painter, Davinci Resolve, Krita, Notion, Miro, Syncsketch, and Microsoft Office Suite
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Fluent in English and Chinese
A little bit about me~
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I love to paint, work with clay, adventuring with friends







